Drag primitives/entities into the viewport, or click a light/camera to add it. Models, prefabs, textures & data files live in sidebar Content.
Per-project library (header switch). Drag textures / data / audio onto the viewport to copy API paths. Materials: double-click to open Shader Editor. Primitives & entities: Tools ▾.
Xsatom VFX saved per project. Drag a row into the level, or pick in Abilities / class FX.
HUD & dialog layouts. Double-click a row to edit in UI Editor.
Shader Editor presets for this project. Double-click a card to edit.
Reusable clips (JSON) keyed by skeleton profile. Use the Animation editor to load/save and to edit joint tracks.